Fifa 13

Fifa 13
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Game review

Fifa 13 – review

Xbox 360/Wii/PS3/PSP/3DS; £49.99; cert 3+; Electronic Arts
5 out of 5
Fifa 13 Arsenal
Fifa 13’s gameplay has actually made controlling the ball harder, which believe it or not is something to celebrate.
Well, EA Sports has finally done it. After years of hinting in this direction, building the options, crafting the background activities, nudging us toward an inescapable realisation, the purpose is now clear and the truth is out. Fifa 13 is an action RPG.
You only really have to look at Ultimate Team, the game's increasingly epic mix of Pokémon, Farmville, Final Fantasy and old-school sticker books. Building a team from virtual packs of trading cards, swapping duplicates and auctioning unwanted misfits has always been fun, but now there are seasons to compete in, manager tasks to beat, and team of the week challenges to undertake, all of which unlock goodies and allowing access to better players. It is essentially an adventure, with the team as a clan, fighting its way through a division of enemies.
Added to this is the revised EA Sports Football Club section. Here, you'll find a catalogue page where gamers can spend the XP points they've earned in other sections of the game, buying classic kits, new goal celebrations, licensed boots, pro-player upgrades and other desirable swag. Like the structured multi-player systems in Call of Duty and Battlefield, it's all designed to tap into the sort of completist compulsions that drive role-playing games. Unlock, open up, play on. It's football as compulsion loop. It's the league of loot.
$33.99
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